What Are Bonuses?
Bonuses are special upgrades that can be activated within an Alliance to boost its members and rookies. They offer various advantages, such as increased experience, reduced energy costs, or enhanced character stats.
How Do Bonuses Work?
- Bonuses are activated by the Alliance Leader or their Deputy in the Alliance Bonuses screen.
- Activating bonuses requires Reputation earned from completing Assignments. Reputation is accumulated during the weekly cycle and becomes available when the cycle resets.
- Once activated, bonuses last until the end of the current cycle, each bonus costs 1000 reputation points
- A maximum of 5 bonuses can be active. Every 1,000 Reputation unlocks one bonus slot.
- For rookie players, applicable bonuses work at 50% effectiveness.
How to Unlock Bonuses?
Bonuses become available when specific buildings and/or projects are constructed in the alliance base. Headquarters level determines the maximum upgrade level of all Alliance buildings,The higher the building level, the stronger the bonuses.
Bonus Activation Cycle
- Every Tuesday at 12:00 UTC, a new cycle begins: bonuses reset, accrued reputation points become available, and leaders can activate bonuses for the new week.
- Activated bonuses cannot be changed until the next cycle.
- If a new building is constructed during the cycle, it unlocks an additional bonus.
- Upgrading buildings does not affect already activated bonuses—changes take effect in the next cycle.
Where to View Available Bonuses?
All bonuses can be found in the Bonus Activation Window in the Alliance interface. They are displayed with corresponding icons and statuses:
Available for selection – Can be activated.
Selected – Already active for the current cycle.
Unavailable – Requires a specific building to be constructed.
Bonus List
| Building | Module | Bonus Name | Effect |
| Headquarters | Hall | XP Boost for Kills | Increases XP gained from kills by {5-30}%. |
| Saloon | Bar Rack | Increased PvP Damage | Increased damage against Alliance Defenders. |
| Saloon | Storeroom | Extended Food Buff Duration | Increases temporary buffs from food by 50% for Tier {1-7} food items. |
| Train Station | Depot | Reduced Energy Costs | Lowers energy consumption by {2-20}% when traveling on horseback. |
| Bunkhouse | Bunk Room | Track Point Boost | Increases points gained from Tracks by 10% (for Tier {1-7}). |
| Bunkhouse | Rest Area | Increased Reputation from assignment | Boosts reputation gained from assignment by 10% (for Tier {1-5}). |
| Place of Power | Totem of Luck | Increased Critical Hit Chance | Raises critical hit chance by 5% for Tier {1-7} weapons. |
| Place of Power | Totem of Spirit | Increased Damage Against Spirits | Boosts damage against spirits by 15% for Tier {1-7} weapons. |
| Power Station | Transformer | Faster Production Speed | Reduces item production time by 30% for Tier {1-7} items. |
| Gold Mine | Sluice Box | Increased Ore Yield | Increases daily ore yield by {5-25}. |
| Merchant's Shop | Discount on Silver & Gold Purchases | Reduces item costs by 10% for Tier {1-7} items. | |
| Laboratory | Alchemist's Table | Increased Defender Gear Durability | Increase alliance defender gear durability by (10%-50%). |
| Laboratory | Distiller | Reduced Death Penalty | Lowers durability loss on death by {2-6}%. |