Gold Rush Leaderboard Gold Rush Leaderboard

Gold Rush Leaderboard

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Gold Rush is a weekly Alliance competition focused on strategic attacks, defense, and gold production.

The competition runs within a fixed cycle and resets automatically at the end of each period.
Gold Rush begins on Tuesday at 12:00 UTC and ends on Monday at 12:00 UTC.

During this time, Alliances earn points and compete for positions on the leaderboard.

Gold Rush Leaderboard Participation

An Alliance becomes a Gold Rush leaderboard participant when one of the following actions occurs:

— During an attack or revenge attack — an attacking Member eliminates an Defender.
— During defense from a revenge attack — an Defender eliminates an attacking enemy Member.
— Successfully stealing the Gold Safe from an enemy Alliance Headquarters.

Participation is triggered by qualifying combat actions or by stealing the Safe.

Important Exception — Empty Alliance Bases

If the target Alliance base has no Defenders, leaderboard participation can still be triggered.
Stealing the Gold Safe from an undefended Alliance will register the Alliance as a Gold Rush participant and count toward scoring.

This ensures that attacking inactive or undefended Alliances still contributes to Gold Rush progress.

Even if a player is offline during combat, the Alliance will enter the leaderboard if the system registers a successful defense from revenge.

Inventory Restrictions During an Attack

When a player launches an attack and sends their cowboy to an enemy Alliance base, their inventory is immediately locked.

During the attack:

— Items stored in the backpack cannot be used.
— Items stored on the horse cannot be used.

Only equipment prepared at the moment the attack begins can be used (weapon, armor, and ready consumables).

Proper preparation before launching an attack is essential.

Attacks and Timers

When an Alliance purchases an attack plan, it has 2 hours to complete a successful raid.
A successful attack requires stealing the Gold Safe from the enemy Alliance Headquarters.

If the attack is not completed within this time, the target Alliance disappears and a new target must be acquired.

If your Alliance is attacked, you have 8 hours to launch a revenge attack.
For revenge to count, it must be successfully completed and also requires stealing the Safe.

If all attacking Members are eliminated during the raid, the attack ends immediately. The enemy base disappears from the map, and the attack is considered failed — even if time remains.

Effective time management is a key strategic element of Gold Rush.

Scoring System

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During Gold Rush, Alliances earn points for:

— Stealing the Gold Safe (initiated attack) — 300 points
— Killing a Defender (1 per raid) — 100 points
— Successful revenge (stealing the Safe during revenge) — 400 points
— Successful defense from revenge — 50 points
— Stolen gold — 1 gold = 1 point
— Mined gold — 1 gold = 1 point
— Gold stolen from your Alliance — –1 point per gold

In case of a tie, Alliances share the same leaderboard position.

Leagues and Divisions

Participating Alliances are placed into leagues based on performance. There are three leagues:

Gold League
Silver League
Bronze League

Each league contains three divisions where Alliances compete within assigned groups.

For a division to be valid and eligible for promotion:
— To be promoted from Silver I to the Gold League, an Alliance must finish at least 3rd place in its division.
— To advance to Silver II and all Bronze divisions, an Alliance must finish at least 4th place.
— A minimum of 7 participating Alliances is required.

Higher divisions offer better rewards but also stronger opponents.

Alliances can move both up and down between divisions. An Alliance may be demoted under the following conditions:

— Alliances finishing in the demotion zone move down to a lower division in the next cycle.
— The system prevents Alliances from remaining in divisions above their competitive level.

Additionally, Alliances that do not participate in the Gold Rush leaderboard for five consecutive months are automatically demoted to Bronze League III, the lowest division.

Rewards

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All participating Alliances receive rewards at the end of each competition cycle. Rewards may include:

— Alliance building upgrade materials (awarded exclusively to the Alliance Leader)
— Gunpowder
— Sugar for horses
— Alcohol
— Gold
— Repair Kits

Among the leaderboard rewards, there is one special reward granted exclusively to the Alliance LeaderAlliance Resources. These are unique materials required for upgrading the Alliance Base.
All other rewards are distributed to all participating Alliance members.

The quantity and quality of rewards depend on the final ranking.